You should still have plenty of MP anyway so you can go wild for this fight since you will be taking a restaurant break afterwards knowing that you can go back to the 6th floor anytime.Ħ) No Recovery skills : just like fight 4, make sure you keep that rule in mind and don't fail it just because you didn't pay attention. Use your enemies' weaknesses (like Eri's Blade) and you should not have a hard time.ĥ) Win within 10 turns : this is where the "5 fights per 5 fights" mentality comes into play = just throw big skills like the good ol' FF. You can use Eri's Telephone Nunchaku to get rid of the small fries so you can focus on the big guys like Battering Batter.Ĥ) No skills or poundmates : make sure you do not forget that one and just attack with. Aside from the Invulnera-billboard who's more annoying than really dangerous, the rest of the fight should be a breeze.ģ) No switching characters mid-fight : easy stipulation. Use the Fulminating Forecast (that I will now refer to as FF) with Han and Kasuga + Eri's Shadow Stitch for their Blade weakness and use Saeko to attack the 2 other enemies if the double FF didn't already take care of them.Ģ) No KO : get the Chomp-and-charger first as every enemy in their Glutton class has a special attack that deals massive damage. I will not mention them if I don't think they are relevant and if you can just win the fight without even worrying about it.ġ) Win within 10 turns : surprisingly hard during your first visits compared to the next floors because the 2 Pier Reviewers are absolute sponges. I should mention that some fights have special conditions (like everyone is poisoned, switching characters is disabled by default, etc). TLDR : my basic strategy in fights that asked me to win within a certain amount of turns was : Han's Fulminating Forecast > Eri's Essence of Telephone Nunchaku > Kasuga's Fulminating Forecast > Saeko's Candle Rush > repeat (except if I feel absolutely confident that I can finish the fight with "cheaper" skills or even regular attacks) Once you've reached a threshold floor, go to a restaurant and come back at the most useful checkpoint. The order of attacks was usually Han > Eri > Kasuga > Saeko.Īs CrimsonGhostUK mentionned in his guide, you unlock checkpoints every 5 floors so instead of thinking of the arena as one big tower, think in terms of 5 fights after 5 fights. Bring the girls to Night Queen Lvl 16 for Candle Rush : a Heavy Fire damage skill that should come in handy for a couple of fights. Eri had reached Clerk Lvl 28 for Essence of Telephone Nunchaku : a powerful attack that targets all enemies and had a chance to inflict Fear and Silence. ALL BOYS had reached Fortuneteller Lvl 18 for the Fulminating Forecast skill AKA one of the best Electric attacks you can get + Host Lvl 10 for Ice Spreader : a good Ice attack. This is also the only place to get Empty Cough Drop Tin and the Dragon Set, arguably the best armor in the game without crafting.īefore we begin, the team I used was Kasuga (Hero), Han (Hitman), Eri (Clerk) and Saeko (Idol). Some of these rewards are invaluable crafting items that you can only get here or in the Kamurocho dungeons (ex : raw ores and pearls as well as golden bugs). Not exactly a guide for the achievement itself but I thought I could share some advice to acquire all the additional rewards that you get for winning each fight according to certain challenges.
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